taah.dev
hey! i'm
TAAHA SAYED
a full-stack developer
I am a Computer Science graduate from the University of California, Riverside. I work across full-stack development, cloud systems, and automation, and dabble in game development and networking projects.
A platform to conceptualize a multiplayer mode of playing LeetCode using Docker containers for code execution, authentication through Firebase, and Spring Boot for frontend to backend communication.
An embedded systems project using custom-drawn sprites to create a pixelated top-down game using C++ without Arduino library.
A networking project that implemented Among Us's matchmaking server that communicates between the server and client using packets, also featuring plug-in support and custom API.
Migrated 24,000+ DynamoDB records to a new schema, improved frontend latency with direct data retrieval, and built a validation framework combining LLM-based and deterministic evaluators. Previously developed dataset filtering workflows and enhanced an internal Flask + Jinja2 dashboard during my internship, improving product recommendations by 19%.
Led development and deployment of an automation platform supporting student participation in hackathon events, including an events calendar and QR-code-based check-in workflow.
Built a full-stack Next.JS portal for researchers managing NSF grant plans, with a TailwindCSS interface, Google OAuth2 authentication, MongoDB storage, and automated GCP instance provisioning. Earlier work included Python tooling to filter Terraform and OpenToFu virtual machines using regular expressions.